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The sentiment around Marathon at Bungie is ‘not great’, it’s claimed

The sentiment around Marathon at Bungie is ‘not great’, it’s claimed

Bungie's Marathon: A Troubled Development Saga

According to reports, the mood at Bungie regarding its upcoming game Marathon is not as positive as one might hope. Bloomberg journalist Jason Schreier has revealed that the development of the game has faced significant challenges, leading to delays and a sense of pessimism within the studio.

Uncovering the Challenges Surrounding Bungie's Marathon

Delayed Release and Uncertain Future

The development of Marathon has not been smooth sailing. Schreier revealed that the game was initially planned for release this year but has since been pushed back a full year, with some sources expressing doubts about even meeting the current 2025 deadline. This delay suggests that the project has encountered significant hurdles, and the overall sentiment within Bungie regarding the game's progress is not particularly optimistic.

Leadership Shake-up and Its Impact

Adding to the challenges, Bungie has experienced a leadership change on the Marathon project. Earlier this year, game director Christopher Barrett and executive producer Carrie Gouskos departed the team, further complicating the development process. The loss of key personnel can often lead to disruptions and a need to reorient the project, potentially contributing to the concerns expressed by Schreier's sources.

Concerns About Audience Reception

Schreier also expressed concerns about the potential reception of Marathon when it is eventually released. He noted that the Bungie fanbase may not be particularly enthusiastic about a PvP extraction shooter, a genre that has seen mixed success in recent years. This disconnect between the game's design and the expectations of Bungie's loyal fan base could pose a significant challenge for the studio.

Parallels to Suicide Squad: Kill the Justice League

Drawing a comparison, Schreier highlighted the cautionary tale of Suicide Squad: Kill the Justice League, another game that faced development challenges and a shifting market landscape. Like Marathon, Suicide Squad was in development for several years, during which time the live-service model became less appealing to players. Despite the significant investment and commitment to the project, Suicide Squad ultimately struggled to find success upon its release. Schreier fears that Marathon may face a similar fate, where the game's prolonged development and changing industry trends could lead to a disappointing launch.

Maintaining Cautious Optimism

While Schreier's insights paint a concerning picture, he acknowledges the unpredictable nature of the gaming industry. He cites the example of Helldivers 2, a game he initially thought would struggle but ended up becoming a surprise hit. This serves as a reminder that even the most pessimistic predictions can be proven wrong, and Bungie may still have the opportunity to turn things around with Marathon.Ultimately, the development of Marathon appears to be a complex and challenging endeavor for Bungie. The delays, leadership changes, and concerns about audience reception suggest that the studio has its work cut out for it. However, the gaming industry is known for its unpredictability, and Bungie may still have the chance to deliver a compelling experience that resonates with its loyal fanbase.

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