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Former Dragon Age Producer Says Mega-Hit Video Games Are Being Ruined By a ‘Death Cult’

Former Dragon Age Producer Says Mega-Hit Video Games Are Being Ruined By a ‘Death Cult’

The Pursuit of Graphical Perfection: A Double-Edged Sword for the Gaming Industry

The gaming industry has long been obsessed with pushing the boundaries of visual fidelity, but a former Dragon Age producer warns that this relentless pursuit of graphical perfection may be coming at a significant cost. As developers strive to create ever-more realistic and immersive experiences, the development timelines for blockbuster games have ballooned, leaving players waiting longer and longer for the next big release.

Chasing the Uncanny Valley: The Pitfalls of Hyper-Realism

The Fidelity Death Cult

Mark Darrah, the former executive producer of Dragon Age: Inquisition, has coined the term "fidelity death cult" to describe the industry's fixation on hyper-realistic art styles, high-fidelity graphics, and intricate customization. This relentless pursuit of visual perfection, he argues, is a significant factor behind the increasingly lengthy development cycles of many AAA games.Darrah points to the recent gameplay reveal of Dragon Age: The Veilguard as a prime example of this trend, showcasing a bustling city and visually impressive combat sequences. However, he believes that this focus on graphical fidelity may be coming at the expense of other crucial aspects of game design.

The Uncanny Valley: A Perpetual Chase

Shawn Layden, the former head of PlayStation Worldwide Studios, echoes Darrah's concerns, questioning whether the industry's obsession with visual quality has truly improved the overall gameplay and storytelling experience. Layden argues that the industry may be chasing an unattainable goal, as developers struggle to cross the "uncanny valley" and achieve true photorealism."I don't believe you can get across the uncanny valley, I think that will always be just five steps ahead," Layden says. "So instead of chasing that, let's go back to exciting game design."

The Ballooning Development Times

Darrah suggests that the increase in game size and complexity, driven by the desire for "the forever game" that players can enjoy for countless hours, is another factor contributing to the extended development timelines. Developers may believe that longer games with intricate systems and vast open worlds will sell better, but Darrah questions whether this assumption holds true.He points to the original Dark Souls as an example of a game that achieved success without the need for such a massive investment in development. By maintaining an "acceptable level of fidelity" and a manageable scope, Dark Souls was able to take risks and offer a compelling experience to players.

The Dilemma of Reused Assets

Darrah also addresses the issue of reused assets, a common practice in the industry that often draws criticism from players. While it may make sense for developers to reuse animations, art, or environments from previous games, the fear of backlash from vocal players can discourage this approach, further extending development times."Moving away from the practice could certainly cut down on development time, but it would risk pushback from a group of extremely vocal players at the same time," Darrah explains.

The Potential Boon for Smaller Games

Despite the challenges posed by the industry's obsession with graphical fidelity, Darrah sees a potential silver lining. He suggests that the ballooning development times of blockbuster games could create opportunities for smaller, more agile projects to thrive."AAA games can then be inspired by projects made at a smaller scale to keep their own game from growing too stale," Darrah says, echoing the sentiment that a focus on exciting game design, rather than pure visual spectacle, may be the key to revitalizing the industry.As both Darrah and Layden have been directly involved in the development of high-profile games, their insights carry significant weight. While the industry's pursuit of graphical perfection is unlikely to wane anytime soon, their perspectives offer a thought-provoking challenge to the status quo, urging developers to reconsider their priorities and find a balance between visual fidelity and engaging gameplay.

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