Over 300 video game actors protest over unregulated AI use in Hollywood
2024-08-01
Performers Demand AI Protections in Video Game Industry
More than 300 video game performers and Hollywood actors have taken to the picket lines in front of the Warner Bros Studios building, protesting the video game industry's unwillingness to protect union voice actors and motion capture workers from the unregulated use of artificial intelligence (AI). The protest marks the first large labor action since Sag-Aftra game workers voted to strike last week, with union leaders citing AI as an existential crisis for performers.
Safeguarding Performers' Livelihoods in the Digital Age
The AI Threat to Performers' Livelihoods
Game voice actors and motion capture artists have raised concerns that their likenesses and performances could be replicated by AI without their consent or fair compensation. The union argues that the capacity to cheaply and easily create convincing digital replicas of performers' voices poses a greater threat to the video game industry than it does in film and television. This unregulated use of AI technology could potentially render human performers obsolete, jeopardizing their livelihoods and the integrity of the creative process.
Negotiating for Protections and Fair Compensation
The union's national executive director, Duncan Crabtree-Ireland, has stated that the video game companies have refused to provide the same protections and fair compensation for AI usage that have been negotiated with other industries. This intransigence has led to the current impasse, with the union arguing that the industry's definition of "performer" is key to understanding the issue of who would be protected.
The Broader Implications of the Dispute
The global video game industry generated nearly 4 billion in revenue in 2023, with projections to reach 7 billion by 2026. The union's protest highlights the growing tension between technological advancements and the rights of creative professionals in this lucrative and rapidly evolving industry. The outcome of these negotiations could set a precedent for how AI is regulated and how performers are compensated in the video game sector, with far-reaching implications for the entertainment industry as a whole.
The Performers' Perspective
On the picket line, Konstantine Anthony, a Burbank city council member and Sag-Aftra member, expressed the performers' perspective, stating that most people want humans, not AI, to be their storytellers. The union argues that the video game companies' efforts to replace human performers with AI-generated content undermine the creative process and the value of the performers' contributions.
The Industry's Response
Audrey Cooling, a spokesperson for the video game producers, has stated that the companies have offered AI protections and a significant increase in wages for Sag-Aftra-represented performers. However, the union's negotiating committee maintains that the industry's definition of "performer" is the key sticking point, as some physical performances are being treated as "data" rather than the work of creative professionals.
The Path Forward
As the negotiations continue, both sides have expressed a desire to reach an agreement that will end the strike. The union's goal is to secure protections and fair compensation for its members, while the industry seeks to find a balance between technological advancements and the rights of its creative workforce. The outcome of this dispute will have far-reaching implications for the future of the video game industry and the role of human performers in an increasingly digital landscape.